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authorXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
committerXTZGZoReX <none@none>2010-08-08 05:25:45 +0200
commit9083271a2f29326ae91a3239b972ca63513169f6 (patch)
tree4b28f5c0c3cb4d447140743bd413402a7c685f8d /src/server/game/Instances/InstanceSaveMgr.cpp
parent93fc24ece91443225bbecf9f3cb59658194dcbf3 (diff)
* Some singleton renames for consistency:
accmgr -> AccountMgr objmgr -> ObjectMgr auctionmgr -> sAuctionMgr spellmgr -> sSpellMgr CreatureEAI_Mgr -> sEventAIMgr achievementmgr -> sAchievementMgr gameeventmgr -> sGameEventMgr sInstanceSaveManager -> sInstanceSaveMgr poolhandler -> sPoolMgr --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index dcc3271e19e..86b148edfa1 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -193,7 +193,7 @@ time_t InstanceSave::GetResetTimeForDB()
// to cache or not to cache, that is the question
InstanceTemplate const* InstanceSave::GetTemplate()
{
- return objmgr.GetInstanceTemplate(m_mapid);
+ return sObjectMgr.GetInstanceTemplate(m_mapid);
}
MapEntry const* InstanceSave::GetMapEntry()
@@ -211,8 +211,8 @@ bool InstanceSave::UnloadIfEmpty()
{
if (m_playerList.empty() && m_groupList.empty())
{
- if (!sInstanceSaveManager.lock_instLists)
- sInstanceSaveManager.RemoveInstanceSave(GetInstanceId());
+ if (!sInstanceSaveMgr.lock_instLists)
+ sInstanceSaveMgr.RemoveInstanceSave(GetInstanceId());
return false;
}
else
@@ -254,7 +254,7 @@ void InstanceSaveManager::CleanupInstances()
bar.step();
// load reset times and clean expired instances
- sInstanceSaveManager.LoadResetTimes();
+ sInstanceSaveMgr.LoadResetTimes();
// clean character/group - instance binds with invalid group/characters
_DelHelper(CharacterDatabase, "character_instance.guid, instance", "character_instance", "LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL");
@@ -617,7 +617,7 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
Map* iMap = ((MapInstanced*)map)->FindMap(instanceId);
if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY);
- else objmgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
+ else sObjectMgr.DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded
}
void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeLeft)