diff options
author | Nay <dnpd.dd@gmail.com> | 2012-01-07 17:13:42 +0000 |
---|---|---|
committer | Nay <dnpd.dd@gmail.com> | 2012-01-07 17:13:42 +0000 |
commit | 9c26ce8da559e1d7cd83011885f84f83360819fc (patch) | |
tree | 3eb0164d9f93ccecf6ca737a902489a679b36b5b /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | ccf8b3889b8a67c18d5c5c79ce3c0cd32d7647f6 (diff) | |
parent | a79ea3dcdfc865896bd120edc864105685fc43f4 (diff) |
Merge branch 'master' into 4.x
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 9d5ffb6542a..9fb2fdf1c25 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify it @@ -139,7 +139,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) // save the resettime for normal instances only when they get unloaded if (time_t resettime = itr->second->GetResetTimeForDB()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_RESETTIME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME); stmt->setUInt32(0, uint32(resettime)); stmt->setUInt32(1, InstanceId); @@ -184,7 +184,7 @@ void InstanceSave::SaveToDB() } } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_INSTANCE_SAVE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE); stmt->setUInt32(0, m_instanceid); stmt->setUInt16(1, GetMapId()); stmt->setUInt32(2, uint32(GetResetTimeForDB())); @@ -256,7 +256,7 @@ void InstanceSaveManager::LoadInstances() CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); // Clean invalid references to instance - CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_RESET_NONEXISTENT_INSTANCE_FOR_CORPSES)); + CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_NONEXISTENT_INSTANCE_FOR_CORPSES)); CharacterDatabase.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL"); // Initialize instance id storage (Needs to be done after the trash has been clean out) @@ -316,7 +316,7 @@ void InstanceSaveManager::LoadResetTimes() while (result->NextRow()); // update reset time for normal instances with the max creature respawn time + X hours - if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS))) + if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS))) { do { @@ -586,7 +586,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0)); // Update it in the DB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GLOBAL_INSTANCE_RESETTIME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt32(0, next_reset); stmt->setUInt16(1, uint16(mapid)); |