diff options
| author | Mikhail Redko <ovitnez@gmail.com> | 2021-05-11 10:55:57 +0300 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-09 14:55:18 +0100 |
| commit | 9e6def8ae2119f2ab040698fb944f60b100410f8 (patch) | |
| tree | 948f9c0ac2def8cdd0db8744a75fc82948b48656 /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | ba51fb9ccb767a0b0996eb42e63e0d11742b4f2d (diff) | |
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
* Core/Console: Improve ReadWinConsole logic and cosmetic changes
* Core/Console: Fixed possible appearance of weird characters in the console when printing the output of child processes
* Fix codestyle
* Removed auto
* Core/Misc: Explicit casting Difficulty values to uint8 before outputting to console
* Core/Misc: Cast Difficulty to uint32 for output to console
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 6c12f45f3b7d7eab32ed29860d2261fc8a512f0e)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index adaa84c631d..7e422677c80 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -95,7 +95,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty); if (!difficultyEntry || difficultyEntry->InstanceType != entry->InstanceType) { - TC_LOG_ERROR("misc", "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty); + TC_LOG_ERROR("misc", "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, static_cast<uint32>(difficulty)); return nullptr; } @@ -371,7 +371,7 @@ void InstanceSaveManager::LoadResetTimes() MapDifficultyEntry const* mapDiff = sDB2Manager.GetMapDifficultyData(mapid, difficulty); if (!mapDiff) { - TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, uint32(difficulty)); + TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, static_cast<uint32>(difficulty)); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt16(0, uint16(mapid)); @@ -646,7 +646,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); if (!mapEntry->Instanceable()) return; - TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName[sWorld->GetDefaultDbcLocale()], mapid, uint8(difficulty), warn); + TC_LOG_DEBUG("misc", "InstanceSaveManager::ResetOrWarnAll: Processing map %s (%u) on difficulty %u (warn? %u)", mapEntry->MapName[sWorld->GetDefaultDbcLocale()], mapid, static_cast<uint32>(difficulty), warn); time_t now = GameTime::GetGameTime(); |
