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authorleak <leakzx@googlemail.com>2011-01-20 01:02:24 +0100
committerleak <leakzx@googlemail.com>2011-01-20 01:02:24 +0100
commitc59ea4726e078a844f465407e5d893a1afee06fb (patch)
tree0bbd802fe9e5a4a28b7dbeef76698e8f8a5bbbb3 /src/server/game/Instances/InstanceSaveMgr.cpp
parenta486eb0c2fcc6bb43693e3c5404f8f82988e2531 (diff)
SQL: Characters db storage type cleanup No. 6
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 5ad50e05084..b6f9981d0df 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -178,7 +178,7 @@ void InstanceSave::SaveToDB()
}
}
- CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '"UI64FMTD"', '%u', '%s')", m_instanceid, GetMapId(), (uint64)GetResetTimeForDB(), GetDifficulty(), data.c_str());
+ CharacterDatabase.PExecute("INSERT INTO instance VALUES ('%u', '%u', '%u', '%u', '%s')", m_instanceid, GetMapId(), (uint32)GetResetTimeForDB(), GetDifficulty(), data.c_str());
}
time_t InstanceSave::GetResetTimeForDB()
@@ -321,11 +321,11 @@ void InstanceSaveManager::LoadResetTimes()
{
Field* fields = result->Fetch();
- if (time_t resettime = time_t(fields[3].GetUInt64()))
+ if (time_t resettime = time_t(fields[3].GetUInt32()))
{
uint32 id = fields[0].GetUInt32();
- uint32 mapid = fields[1].GetUInt32();
- uint32 difficulty = fields[2].GetUInt32();
+ uint32 mapid = fields[1].GetUInt16();
+ uint32 difficulty = fields[2].GetUInt8();
instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime);
mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), id));
}
@@ -365,9 +365,9 @@ void InstanceSaveManager::LoadResetTimes()
do
{
Field *fields = result->Fetch();
- uint32 mapid = fields[0].GetUInt32();
+ uint32 mapid = fields[0].GetUInt16();
Difficulty difficulty = Difficulty(fields[1].GetUInt32());
- uint64 oldresettime = fields[2].GetUInt64();
+ uint64 oldresettime = fields[2].GetUInt32();
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
@@ -380,7 +380,7 @@ void InstanceSaveManager::LoadResetTimes()
// update the reset time if the hour in the configs changes
uint64 newresettime = (oldresettime / DAY) * DAY + diff;
if (oldresettime != newresettime)
- CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);
+ CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%u' AND difficulty = '%u'", uint32(newresettime), mapid, difficulty);
SetResetTimeFor(mapid, difficulty, newresettime);
} while (result->NextRow());
@@ -413,7 +413,7 @@ void InstanceSaveManager::LoadResetTimes()
{
// initialize the reset time
t = today + period + diff;
- CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t);
+ CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','%u')", mapid, difficulty, (uint32)t);
}
if (t < now)
@@ -605,7 +605,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));
// update it in the DB
- CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
+ CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%d' AND difficulty = '%d'", uint32(next_reset), mapid, difficulty);
}
// note: this isn't fast but it's meant to be executed very rarely