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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Instances/InstanceSaveMgr.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 1347b823711..d3f3d4c1ea9 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -16,22 +16,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "InstanceSaveMgr.h"
#include "Common.h"
-#include "Player.h"
+#include "Config.h"
+#include "DatabaseEnv.h"
#include "GridNotifiers.h"
-#include "Log.h"
#include "GridStates.h"
+#include "Group.h"
+#include "InstanceScenario.h"
+#include "InstanceScript.h"
+#include "Log.h"
#include "Map.h"
-#include "MapManager.h"
#include "MapInstanced.h"
-#include "InstanceSaveMgr.h"
-#include "Timer.h"
-#include "Config.h"
+#include "MapManager.h"
#include "ObjectMgr.h"
+#include "Player.h"
+#include "Timer.h"
#include "World.h"
-#include "Group.h"
-#include "InstanceScript.h"
-#include "InstanceScenario.h"
uint16 InstanceSaveManager::ResetTimeDelay[] = {3600, 900, 300, 60};