diff options
| author | leak <leak@bitmx.net> | 2012-03-25 16:22:24 +0200 |
|---|---|---|
| committer | leak <leak@bitmx.net> | 2012-03-25 16:25:06 +0200 |
| commit | c6cbe4c77c5fcd4d296f31d471b4806ebe3d099d (patch) | |
| tree | e36e04784374d754c85a06fec5a1e259593fccbb /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | 56fac5e1afc0596c32dc349d5bc0218fd8a0b13d (diff) | |
Core/DBLayer: Convert PAppend() queries to prepared statements No.1
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 752cfde63d3..ca39c137274 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -124,11 +124,21 @@ InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId) void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM instance WHERE id = '%u'", instanceid); - trans->PAppend("DELETE FROM character_instance WHERE instance = '%u'", instanceid); - trans->PAppend("DELETE FROM group_instance WHERE instance = '%u'", instanceid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE); + stmt->setUInt32(0, instanceid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_INSTANCE); + stmt->setUInt32(0, instanceid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); + stmt->setUInt32(0, instanceid); + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); - // respawn times should be deleted only when the map gets unloaded + // Respawn times should be deleted only when the map gets unloaded } void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) @@ -568,9 +578,22 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // delete them from the DB, even if not loaded SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM character_instance USING character_instance LEFT JOIN instance ON character_instance.instance = id WHERE map = '%u' and difficulty='%u'", mapid, difficulty); - trans->PAppend("DELETE FROM group_instance USING group_instance LEFT JOIN instance ON group_instance.instance = id WHERE map = '%u' and difficulty='%u'", mapid, difficulty); - trans->PAppend("DELETE FROM instance WHERE map = '%u' and difficulty='%u'", mapid, difficulty); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_MAP_DIFF); + stmt->setUInt16(0, uint16(mapid)); + stmt->setUInt8(0, uint8(difficulty)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF); + stmt->setUInt16(0, uint16(mapid)); + stmt->setUInt8(0, uint8(difficulty)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_MAP_DIFF); + stmt->setUInt16(0, uint16(mapid)); + stmt->setUInt8(0, uint8(difficulty)); + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); // calculate the next reset time @@ -586,7 +609,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0)); // Update it in the DB - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME); stmt->setUInt32(0, next_reset); stmt->setUInt16(1, uint16(mapid)); |
