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authorjackpoz <giacomopoz@gmail.com>2014-01-13 22:52:35 +0100
committerjackpoz <giacomopoz@gmail.com>2014-01-13 22:52:35 +0100
commitd78e69cdc6be1d762dcaaafc489c027896790fa3 (patch)
tree7f5c5561732e8ebe696f65b314cdd75fffad05b3 /src/server/game/Instances/InstanceSaveMgr.cpp
parent88ecc9533a2d132d15f222b7b05eeb0f96930e21 (diff)
Core/Instances: Fix memory leak in InstanceSaveMgr
Fix memory leak in InstanceSaveMgr added in 1f170c99efec6c89b9a454a3aa17511341f61659 . Make InstanceSave::SetToDelete() private since it's not supposed to be used by anything other than InstanceSave or its friend class InstanceSaveMgr .
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index e37e6847bdd..c46d9002604 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -164,7 +164,11 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
void InstanceSaveManager::UnloadInstanceSave(uint32 InstanceId)
{
if (InstanceSave* save = GetInstanceSave(InstanceId))
+ {
save->UnloadIfEmpty();
+ if (save->m_toDelete)
+ delete save;
+ }
}
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)