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authorIntel <chemicstry@gmail.com>2014-11-05 23:33:56 +0200
committerIntel <chemicstry@gmail.com>2014-11-05 23:33:56 +0200
commite1cb43e831d017f7b0e047737d8983189d24f734 (patch)
treec5e3a625fb9b045078e19c32479d54e01b02e5ab /src/server/game/Instances/InstanceSaveMgr.cpp
parent78d54f9da6d2364a3d4b56901d11a44b5b57fcc5 (diff)
Core/DataStores: Fixed build after rename
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index f739c0f35dd..9aef1b62f7c 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -96,7 +96,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
{
// initialize reset time
// for normal instances if no creatures are killed the instance will reset in two hours
- if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
+ if (entry->IsRaid() || difficulty > DUNGEON_DIFFICULTY_NORMAL)
resetTime = GetResetTimeFor(mapId, difficulty);
else
{
@@ -213,7 +213,7 @@ time_t InstanceSave::GetResetTimeForDB()
{
// only save the reset time for normal instances
const MapEntry* entry = sMapStore.LookupEntry(GetMapId());
- if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
+ if (!entry || entry->IsRaid() || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC)
return 0;
else
return GetResetTime();