diff options
| author | Intel <chemicstry@gmail.com> | 2014-11-05 23:33:56 +0200 |
|---|---|---|
| committer | Intel <chemicstry@gmail.com> | 2014-11-05 23:33:56 +0200 |
| commit | e1cb43e831d017f7b0e047737d8983189d24f734 (patch) | |
| tree | c5e3a625fb9b045078e19c32479d54e01b02e5ab /src/server/game/Instances/InstanceSaveMgr.cpp | |
| parent | 78d54f9da6d2364a3d4b56901d11a44b5b57fcc5 (diff) | |
Core/DataStores: Fixed build after rename
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
| -rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index f739c0f35dd..9aef1b62f7c 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -96,7 +96,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance { // initialize reset time // for normal instances if no creatures are killed the instance will reset in two hours - if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL) + if (entry->IsRaid() || difficulty > DUNGEON_DIFFICULTY_NORMAL) resetTime = GetResetTimeFor(mapId, difficulty); else { @@ -213,7 +213,7 @@ time_t InstanceSave::GetResetTimeForDB() { // only save the reset time for normal instances const MapEntry* entry = sMapStore.LookupEntry(GetMapId()); - if (!entry || entry->map_type == MAP_RAID || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC) + if (!entry || entry->IsRaid() || GetDifficulty() == DUNGEON_DIFFICULTY_HEROIC) return 0; else return GetResetTime(); |
