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authorNay <dnpd.dd@gmail.com>2012-03-28 00:38:04 +0100
committerNay <dnpd.dd@gmail.com>2012-03-28 00:38:24 +0100
commitf44e6834df4278fece0ca9c419b644512de812a6 (patch)
treedc16093411aea0655a8919d327d39154a413ea6d /src/server/game/Instances/InstanceSaveMgr.cpp
parent76397cf9311eb89a75d7a71b973c7d480a40b9a7 (diff)
Core/DBLayer: Fix remaining errors in loading world tables and a couple of them in characters database
Also removed World::LoadIp2nation(), it was not doing anything. Closes #5897
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index ca39c137274..c17c7edbf0d 100755
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes()
{
Field* fields = result->Fetch();
uint32 mapid = fields[0].GetUInt16();
- Difficulty difficulty = Difficulty(fields[1].GetUInt32());
+ Difficulty difficulty = Difficulty(fields[1].GetUInt8());
uint64 oldresettime = fields[2].GetUInt32();
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);