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author | Nay <dnpd.dd@gmail.com> | 2012-03-28 00:38:04 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-03-28 00:38:24 +0100 |
commit | f44e6834df4278fece0ca9c419b644512de812a6 (patch) | |
tree | dc16093411aea0655a8919d327d39154a413ea6d /src/server/game/Instances/InstanceSaveMgr.cpp | |
parent | 76397cf9311eb89a75d7a71b973c7d480a40b9a7 (diff) |
Core/DBLayer: Fix remaining errors in loading world tables and a couple of them in characters database
Also removed World::LoadIp2nation(), it was not doing anything.
Closes #5897
Diffstat (limited to 'src/server/game/Instances/InstanceSaveMgr.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index ca39c137274..c17c7edbf0d 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -358,7 +358,7 @@ void InstanceSaveManager::LoadResetTimes() { Field* fields = result->Fetch(); uint32 mapid = fields[0].GetUInt16(); - Difficulty difficulty = Difficulty(fields[1].GetUInt32()); + Difficulty difficulty = Difficulty(fields[1].GetUInt8()); uint64 oldresettime = fields[2].GetUInt32(); MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty); |