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authorShinDarth <borzifrancesco@gmail.com>2015-10-10 13:22:55 +0200
committerMitchesD <majklprofik@seznam.cz>2015-11-06 11:56:13 +0100
commit040b098aef5625645dc37d0f112cd24eb715fa43 (patch)
tree05b94ab857a23a97fdb1c2356ca825fea31a624f /src/server/game/Instances/InstanceScript.cpp
parentceed5e2d35606509ee0a855ad01ec4690ded6220 (diff)
Scripts/Commands: enhanced .instance get/setbossstate commands
(cherry picked from commit 1ffec02d760fe88deb4ccce0d13bce344a20bd15) # Conflicts: # src/server/game/Instances/InstanceScript.cpp # src/server/scripts/Commands/cs_instance.cpp
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 01a82ecb5af..122c08acc1d 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -659,3 +659,25 @@ void InstanceScript::UpdatePhasing()
if (Player* player = itr->GetSource())
player->SendUpdatePhasing();
}
+
+std::string InstanceScript::GetBossStateName(uint8 state)
+{
+ // See enum EncounterState in InstanceScript.h
+ switch (state)
+ {
+ case NOT_STARTED:
+ return "NOT_STARTED";
+ case IN_PROGRESS:
+ return "IN_PROGRESS";
+ case FAIL:
+ return "FAIL";
+ case DONE:
+ return "DONE";
+ case SPECIAL:
+ return "SPECIAL";
+ case TO_BE_DECIDED:
+ return "TO_BE_DECIDED";
+ default:
+ return "INVALID";
+ }
+}