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authorariel- <ariel-@users.noreply.github.com>2017-03-28 01:52:49 -0300
committerariel- <ariel-@users.noreply.github.com>2017-03-28 01:52:49 -0300
commit2f99fa09c9bacbad376d7a296c3311f94ec8a552 (patch)
treee3eebad6cda4b6a0338d5226331ae8942a6cd886 /src/server/game/Instances/InstanceScript.cpp
parent97e54fe4582e59c268bd77020c59f467d0b20327 (diff)
Core/AI: AreaBoundary refactor
- Added an auxiliary function IsInBounds to base CreatureAI - Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 75245573e49..19e87711f71 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -120,7 +120,7 @@ void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
{
for (BossBoundaryEntry const& entry : data)
if (entry.BossId < bosses.size())
- bosses[entry.BossId].boundary.insert(entry.Boundary);
+ bosses[entry.BossId].boundary.push_back(entry.Boundary);
}
void InstanceScript::LoadMinionData(const MinionData* data)