diff options
author | jackpoz <giacomopoz@gmail.com> | 2015-03-21 23:57:49 +0100 |
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committer | Nayd <dnpd.dd@gmail.com> | 2015-03-21 23:44:12 +0000 |
commit | 3799d454b36ef55148280311e8f096e877d12be8 (patch) | |
tree | 3a1bca26f57195e2e1394ff3b3799e58bbb0c734 /src/server/game/Instances/InstanceScript.cpp | |
parent | 495af75b7e21a2a84231b0540a6f2b9ed349ea58 (diff) |
Scripts/Ulduar: Fix some Flame Leviathan issues
Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
(cherry picked from commit d888e4c7ad5ce48eb1f550b3e142dad16c026d0c)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index b8f95b9407c..5da79a0a898 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -191,6 +191,12 @@ void InstanceScript::UpdateDoorState(GameObject* door) door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); } +BossInfo* InstanceScript::GetBossInfo(uint32 id) +{ + ASSERT(id < bosses.size()); + return &bosses[id]; +} + void InstanceScript::AddObject(Creature* obj, bool add) { ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry()); |