diff options
author | Naios <naios-dev@live.de> | 2012-09-26 17:46:00 +0200 |
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committer | Naios <naios-dev@live.de> | 2012-10-15 20:31:41 +0200 |
commit | 61dce1a02e0092f4ad57dbe05ec74d6dd89df14a (patch) | |
tree | 31e510e6b6b2bad4ad03a805dd03b11224e0ffe4 /src/server/game/Instances/InstanceScript.cpp | |
parent | c757f811f265752f2e4dfe1921ace9d7aaf80983 (diff) |
Core/PhaseMgr: Implemented Phase Definitions, Terrainswap and multiphasing
* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA
* implements CONDITION_SOURCE_TYPE_PHASE_DEFINITION
Thanks to:
- Cyberbrest: For the hard research work about multiphasing.
- Venugh: He helped me with a lot of strange compile Errors.
- Shauren: For the 4.3.4 phaseshift packet.
- Booksize: He showed me how terrainswap works
Signed-off-by: Naios <naios-dev@live.de>
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceScript.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index d967ece9cf2..f14dc3c8b14 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -450,3 +450,14 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi } } } + +void InstanceScript::UpdatePhasing() +{ + PhaseUpdateData phaseUdateData; + phaseUdateData.AddConditionType(CONDITION_INSTANCE_DATA); + + Map::PlayerList const& players = instance->GetPlayers(); + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + if (Player* player = itr->getSource()) + player->GetPhaseMgr().NotifyConditionChanged(phaseUdateData); +} |