aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Instances/InstanceScript.cpp
diff options
context:
space:
mode:
authorSpp <spp@jorge.gr>2013-05-21 09:55:09 +0200
committerSpp <spp@jorge.gr>2013-05-21 09:55:09 +0200
commit86afccc8ff7f54d8ebf28473bc2799dc7e039083 (patch)
treeb5519c8b3400cb5ca7a1b5496494361285812cd4 /src/server/game/Instances/InstanceScript.cpp
parent1b6fb2b6959f504d9e33d2326691cf43a04690d2 (diff)
parentd1677b2db08f71a5bddedd9659cc5a66f325f47f (diff)
Merge branch 'master' into 4.3.4 (Only the Logging System One)
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAIMgr.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/GuildMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/World/World.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 836e69eb6b3..46bd523f9f2 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -50,7 +50,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
}
bool InstanceScript::IsEncounterInProgress() const
@@ -71,7 +71,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
++data;
}
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(const DoorData* data)
@@ -83,7 +83,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
++data;
}
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
@@ -200,7 +200,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
- //sLog->outError(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
+ //TC_LOG_ERROR(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
@@ -270,7 +270,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
go->ResetDoorOrButton();
}
else
- sLog->outError(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
@@ -301,7 +301,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
player->SendUpdateWorldState(uiStateId, uiStateData);
}
else
- sLog->outDebug(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
}
// Send Notify to all players in instance
@@ -387,7 +387,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
- sLog->outError(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(), criteria_id);
return false;
}
@@ -445,7 +445,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if (encounter->lastEncounterDungeon)
{
dungeonId = encounter->lastEncounterDungeon;
- sLog->outDebug(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName, dungeonId);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName, dungeonId);
break;
}
}