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authorRat <gmstreetrat@gmail.com>2015-03-16 07:28:49 +0100
committerRat <gmstreetrat@gmail.com>2015-03-16 07:28:49 +0100
commit8f3a80c1cf39978056979a0bcbcb7321e510c101 (patch)
treefb935f44c86ea9ae84a232f499757b97728e86c4 /src/server/game/Instances/InstanceScript.cpp
parent8366ed5a720047102fc44a7ae89adc8ed83f9076 (diff)
Core/Phases: Ported new phasing system from 4.3.4 branch and fixed some map swap logic
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b8f95b9407c..904da4c0d3c 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -631,5 +631,5 @@ void InstanceScript::UpdatePhasing()
Map::PlayerList const& players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
- player->UpdatePhasing();
+ player->SendUpdatePhasing();
}