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authorOvah <dreadkiller@gmx.de>2022-10-01 17:21:07 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-01 18:42:04 +0200
commit9f084718277b01936435c66696084fc049f8f8cf (patch)
treeacc4475a202c1a600c3ab2184bd7c111521bc4d0 /src/server/game/Instances/InstanceScript.cpp
parentc7b6afc8eb5b544d43af568f568f4b351d3ab879 (diff)
Core/Spells: fixed up block mechanics (#28286)
* Ranged attacks can now be blocked * Implement SPELL_ATTR3_COMPLETELY_BLOCKED * Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not * Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit) * No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data (cherry picked from commit b47ef3ce90f6192784f8ce903b6738d568631809)
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