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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Instances/InstanceScript.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index c554bac3aee..7b0cd9305da 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -16,23 +16,25 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "InstanceScript.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "GameObject.h"
#include "Group.h"
-#include "InstanceScript.h"
#include "InstancePackets.h"
+#include "InstanceScenario.h"
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
-#include "Player.h"
-#include "Pet.h"
-#include "WorldSession.h"
#include "Opcodes.h"
-#include "ScriptReloadMgr.h"
+#include "Pet.h"
+#include "Player.h"
+#include "RBAC.h"
#include "ScriptMgr.h"
-#include "InstanceScenario.h"
+#include "ScriptReloadMgr.h"
+#include "WorldSession.h"
+#include <sstream>
BossBoundaryData::~BossBoundaryData()
{