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author | jackpoz <giacomopoz@gmail.com> | 2015-03-21 23:57:49 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2015-03-21 23:57:49 +0100 |
commit | d888e4c7ad5ce48eb1f550b3e142dad16c026d0c (patch) | |
tree | cd5abe6d78e0242fb098793ae83fa85eaacded07 /src/server/game/Instances/InstanceScript.cpp | |
parent | 922be41916e10117d35821cb863bffe5dc20144f (diff) |
Scripts/Ulduar: Fix some Flame Leviathan issues
Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index badd151bf4c..42bf61b6e38 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -191,6 +191,12 @@ void InstanceScript::UpdateDoorState(GameObject* door) door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); } +BossInfo* InstanceScript::GetBossInfo(uint32 id) +{ + ASSERT(id < bosses.size()); + return &bosses[id]; +} + void InstanceScript::AddObject(Creature* obj, bool add) { ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry()); |