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authorShauren <shauren.trinity@gmail.com>2022-07-07 23:07:20 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-07 23:07:20 +0200
commitde26cafbbe1b355b69ec871f4fee0704a3ef29a5 (patch)
tree8638b2ed3f475c9206f99d3d0f23d7d1102ae320 /src/server/game/Instances/InstanceScript.cpp
parent9ca8cf66e60c95ec3d20ed2c276623be2bb98713 (diff)
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rw-r--r--src/server/game/Instances/InstanceScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 67b73ffc33a..330f2a29d78 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -611,7 +611,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn
void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value)
{
- sWorldStateMgr->SetValue(worldStateId, value, instance);
+ sWorldStateMgr->SetValue(worldStateId, value, false, instance);
}
// Send Notify to all players in instance