diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-20 20:16:34 +0100 |
commit | e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch) | |
tree | fcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/Instances/InstanceScript.cpp | |
parent | 45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff) |
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-x | src/server/game/Instances/InstanceScript.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 231d6ab6667..eb480c72bcc 100755 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -46,7 +46,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go) if (go) go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); else - sLog->outDebug("TSCR: InstanceScript: HandleGameObject failed"); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed"); } bool InstanceScript::IsEncounterInProgress() const @@ -67,7 +67,7 @@ void InstanceScript::LoadMinionData(const MinionData *data) ++data; } - sLog->outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size())); } void InstanceScript::LoadDoorData(const DoorData *data) @@ -79,7 +79,7 @@ void InstanceScript::LoadDoorData(const DoorData *data) ++data; } - sLog->outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); + sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); } void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state) @@ -299,7 +299,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) pPlayer->SendUpdateWorldState(uiStateId, uiStateData); } else - sLog->outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map."); + sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map."); } // Send Notify to all players in instance @@ -444,7 +444,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi if ((*itr)->creditType == type && (*itr)->creditEntry == creditEntry) { completedEncounters |= 1 << (*itr)->dbcEntry->encounterIndex; - sLog->outDebug("Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]); + sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]); if (uint32 dungeonId = (*itr)->lastEncounterDungeon) { Map::PlayerList const& players = instance->GetPlayers(); |