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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-20 20:16:34 +0100
commite07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 (patch)
treefcc0c8865a387c67b925df174e22f49820a985a0 /src/server/game/Instances/InstanceScript.cpp
parent45db1591a4959ca9d58fc40ea2294936bcf4bd10 (diff)
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 231d6ab6667..eb480c72bcc 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -46,7 +46,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject *go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
- sLog->outDebug("TSCR: InstanceScript: HandleGameObject failed");
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: InstanceScript: HandleGameObject failed");
}
bool InstanceScript::IsEncounterInProgress() const
@@ -67,7 +67,7 @@ void InstanceScript::LoadMinionData(const MinionData *data)
++data;
}
- sLog->outDebug("InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+ sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(const DoorData *data)
@@ -79,7 +79,7 @@ void InstanceScript::LoadDoorData(const DoorData *data)
++data;
}
- sLog->outDebug("InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+ sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::UpdateMinionState(Creature *minion, EncounterState state)
@@ -299,7 +299,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
pPlayer->SendUpdateWorldState(uiStateId, uiStateData);
}
else
- sLog->outDebug("TSCR: DoUpdateWorldState attempt send data but no players in map.");
+ sLog->outDebug(LOG_FILTER_TSCR, "TSCR: DoUpdateWorldState attempt send data but no players in map.");
}
// Send Notify to all players in instance
@@ -444,7 +444,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if ((*itr)->creditType == type && (*itr)->creditEntry == creditEntry)
{
completedEncounters |= 1 << (*itr)->dbcEntry->encounterIndex;
- sLog->outDebug("Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]);
+ sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]);
if (uint32 dungeonId = (*itr)->lastEncounterDungeon)
{
Map::PlayerList const& players = instance->GetPlayers();