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author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-08-18 12:41:46 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-08-18 12:43:42 +0200 |
commit | fdbfa5156c0f4d0b9c8485ad067ddf38e6320192 (patch) | |
tree | 5cab15512e8728abd98f07970f603c3e0d1269d5 /src/server/game/Instances/InstanceScript.cpp | |
parent | e21b3061137c7d47ca0cd08339bacd42a1e3ad2c (diff) |
Core/DBLayer: Possible crash fix for ProcessQueryCallbacks on GCC builds. Ref issue #2136 #1422 #1335.
There's no need for an explicit ACE_Thread_Mutex in the ACE_Refcounted_Auto_Ptr objects since concurrent read/write access is guarded by ACE_Future's implicit ACE_Recursive_Thread_Mutex. Perhaps the double locking was the reason the reference count's atomic incrementing crashing.
Please try to test and confirm.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.cpp')
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