diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-01-12 23:11:51 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-10-04 00:19:38 +0200 |
commit | 1e99011edf5e74ef51a7b6f84ca0529e5dbf2492 (patch) | |
tree | 727676de0ad7ca6ccc4d9e8c42ea27e4f3391cf0 /src/server/game/Instances/InstanceScript.h | |
parent | 461a9c024cb6524c7ac87036674ca96107b67c5e (diff) |
Core/Scenarios: Attempt to restore scenario state from completed encounter info
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index a296877d123..121e243033c 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -360,8 +360,6 @@ class TC_GAME_API InstanceScript : public ZoneScript void LoadDungeonEncounterData(uint32 bossId, std::array<uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> const& dungeonEncounterIds); void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); - void SaveToDB(); - std::string headers; std::vector<BossInfo> bosses; std::vector<PersistentInstanceScriptValueBase*> _persistentScriptValues; |