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authorShauren <shauren.trinity@gmail.com>2022-07-24 22:15:57 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-24 22:15:57 +0200
commit3598d280ff67d1653d9e1d61cbd32d12d41bc1d7 (patch)
tree5d6c37e82425f6c049caf45fbb4e0676ac3ada01 /src/server/game/Instances/InstanceScript.h
parentc1eb91c1c174870026cf4750bafc8d04d182ade0 (diff)
Core/WorldStates: Implemented setting dungeon encounter world states
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e3076222d21..07e2cddf916 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -245,7 +245,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
void UpdateEncounterStateForSpellCast(uint32 spellId, Unit* source);
// Used only during loading
- void SetCompletedEncountersMask(uint32 newMask) { completedEncounters = newMask; }
+ void SetCompletedEncountersMask(uint32 newMask);
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }