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authorMitchesD <majklprofik@seznam.cz>2015-10-10 15:17:25 +0200
committerMitchesD <majklprofik@seznam.cz>2015-10-10 15:17:25 +0200
commit4e2dd6ee0ba1663df04e9fd36bc9ae616321e2a3 (patch)
treed8f5c3369e3a401fe5dbf04c41eb96d913dc6a58 /src/server/game/Instances/InstanceScript.h
parent88ebff08f33b1b0d0ee00b951005cb434dea56e7 (diff)
parent1ffec02d760fe88deb4ccce0d13bce344a20bd15 (diff)
Merge pull request #15692 from ShinDarth/instance
Scripts/Commands: enhanced .instance get/setbossstate commands
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index e832d7cdffe..93dafea0413 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -220,6 +220,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
+ static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check