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authorShauren <shauren.trinity@gmail.com>2021-01-24 21:40:02 +0100
committerShauren <shauren.trinity@gmail.com>2022-10-04 00:19:38 +0200
commit5a516fb6549e460e68b45005a17ec1b6217fefa5 (patch)
treeba79668b9b4716eedb7627bb86e7d48642e3a567 /src/server/game/Instances/InstanceScript.h
parent46e0056196dd6e56077aeeb67d41ec520046a79e (diff)
Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULT
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 43cb58622fc..b7a2e2fc15e 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -267,6 +267,7 @@ class TC_GAME_API InstanceScript : public ZoneScript
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static char const* GetBossStateName(uint8 state);
CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
+ DungeonEncounterEntry const* GetBossDungeonEncounter(uint32 id) const;
// Achievement criteria additional requirements check
// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType