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authorAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
committerAokromes <jipr@hotmail.com>2013-10-28 09:57:48 -0700
commit5cfd180247226f404584a8927d0a9908848ab8c9 (patch)
tree116a048c21606e3b4c3d5244c0756d6a46238dd9 /src/server/game/Instances/InstanceScript.h
parentcf72f7cc5cf13607dd7353b8d940d56679b6956b (diff)
parent7a7ad4a60ac2f0a082769551bb0b885a0f0d4962 (diff)
Merge pull request #11138 from Ascathor/master
Core/Code: Unify codestyle for brackets: {} to { }.
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 943ae672046..2a2faacd200 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -101,7 +101,7 @@ struct MinionData
struct BossInfo
{
- BossInfo() : state(TO_BE_DECIDED) {}
+ BossInfo() : state(TO_BE_DECIDED) { }
EncounterState state;
DoorSet door[MAX_DOOR_TYPES];
MinionSet minion;
@@ -111,7 +111,7 @@ struct BossInfo
struct DoorInfo
{
explicit DoorInfo(BossInfo* _bossInfo, DoorType _type, BoundaryType _boundary)
- : bossInfo(_bossInfo), type(_type), boundary(_boundary) {}
+ : bossInfo(_bossInfo), type(_type), boundary(_boundary) { }
BossInfo* bossInfo;
DoorType type;
BoundaryType boundary;
@@ -119,7 +119,7 @@ struct DoorInfo
struct MinionInfo
{
- explicit MinionInfo(BossInfo* _bossInfo) : bossInfo(_bossInfo) {}
+ explicit MinionInfo(BossInfo* _bossInfo) : bossInfo(_bossInfo) { }
BossInfo* bossInfo;
};
@@ -131,14 +131,14 @@ typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
class InstanceScript : public ZoneScript
{
public:
- explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) {}
+ explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) { }
- virtual ~InstanceScript() {}
+ virtual ~InstanceScript() { }
Map* instance;
//On creation, NOT load.
- virtual void Initialize() {}
+ virtual void Initialize() { }
//On load
virtual void Load(char const* data) { LoadBossState(data); }
@@ -148,14 +148,14 @@ class InstanceScript : public ZoneScript
void SaveToDB();
- virtual void Update(uint32 /*diff*/) {}
+ virtual void Update(uint32 /*diff*/) { }
//Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;
//Called when a player successfully enters the instance.
- virtual void OnPlayerEnter(Player* /*player*/) {}
+ virtual void OnPlayerEnter(Player* /*player*/) { }
//Handle open / close objects
//use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
@@ -212,7 +212,7 @@ class InstanceScript : public ZoneScript
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0);
- virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
+ virtual void FillInitialWorldStates(WorldPacket& /*data*/) { }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }