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author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-07-31 20:53:13 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 20:21:25 +0100 |
commit | 61bf51874de432856ecd2c5794334bd256d4b014 (patch) | |
tree | 036fbac3f31f1a60730b265e3f991d5c7377d900 /src/server/game/Instances/InstanceScript.h | |
parent | a21fca5ddfad330401d631bfd01a2485576b4d22 (diff) |
Core/Misc: Fix static analysis issues (#25178)
(cherry picked from commit 7cf122fc2a604bae77d0b935536c41ec9203e62d)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index b4a4de064cf..985101779be 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -162,11 +162,6 @@ class TC_GAME_API InstanceScript : public ZoneScript InstanceMap* instance; - // On creation, NOT load. - // PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!! - // KEEPING THIS METHOD ONLY FOR BACKWARD COMPATIBILITY !!! - virtual void Initialize() { } - // On instance load, exactly ONE of these methods will ALWAYS be called: // if we're starting without any saved instance data virtual void Create(); |