aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Instances/InstanceScript.h
diff options
context:
space:
mode:
authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-07-31 20:53:13 +0000
committerShauren <shauren.trinity@gmail.com>2022-01-24 20:21:25 +0100
commit61bf51874de432856ecd2c5794334bd256d4b014 (patch)
tree036fbac3f31f1a60730b265e3f991d5c7377d900 /src/server/game/Instances/InstanceScript.h
parenta21fca5ddfad330401d631bfd01a2485576b4d22 (diff)
Core/Misc: Fix static analysis issues (#25178)
(cherry picked from commit 7cf122fc2a604bae77d0b935536c41ec9203e62d)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index b4a4de064cf..985101779be 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -162,11 +162,6 @@ class TC_GAME_API InstanceScript : public ZoneScript
InstanceMap* instance;
- // On creation, NOT load.
- // PLEASE INITIALIZE FIELDS IN THE CONSTRUCTOR INSTEAD !!!
- // KEEPING THIS METHOD ONLY FOR BACKWARD COMPATIBILITY !!!
- virtual void Initialize() { }
-
// On instance load, exactly ONE of these methods will ALWAYS be called:
// if we're starting without any saved instance data
virtual void Create();