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author | Treeston <treeston.mmoc@gmail.com> | 2015-12-31 19:51:07 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2016-03-21 19:41:28 +0100 |
commit | 7422557d03b3cbb5b00a39b16c52f879c2f31fdd (patch) | |
tree | c379a50a7ba112b8a4f5149f6c89973939a8675d /src/server/game/Instances/InstanceScript.h | |
parent | 96ca739a0b0d2b34a28fbac0593e076fb3c42f1b (diff) |
Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
(cherry picked from commit eb3dc8a4f064d89b78248a511bcf67f805ea3314)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 56e97217e2a..02c9bfa408e 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -161,7 +161,7 @@ class InstanceScript : public ZoneScript virtual void Update(uint32 /*diff*/) { } - // Used by the map's CanEnter function. + // Used by the map's CannotEnter function. // This is to prevent players from entering during boss encounters. virtual bool IsEncounterInProgress() const; |