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authorTreeston <treeston.mmoc@gmail.com>2015-12-31 19:51:07 +0100
committerShauren <shauren.trinity@gmail.com>2016-03-21 19:41:28 +0100
commit7422557d03b3cbb5b00a39b16c52f879c2f31fdd (patch)
treec379a50a7ba112b8a4f5149f6c89973939a8675d /src/server/game/Instances/InstanceScript.h
parent96ca739a0b0d2b34a28fbac0593e076fb3c42f1b (diff)
Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling (cherry picked from commit eb3dc8a4f064d89b78248a511bcf67f805ea3314)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 56e97217e2a..02c9bfa408e 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -161,7 +161,7 @@ class InstanceScript : public ZoneScript
virtual void Update(uint32 /*diff*/) { }
- // Used by the map's CanEnter function.
+ // Used by the map's CannotEnter function.
// This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;