diff options
| author | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2014-09-20 11:05:30 +0200 |
| commit | 8e288dd6731ed608d8285f9f966783ee9b46eebf (patch) | |
| tree | a0dfb3e110f4ba63214ccde1ade6d633294e4746 /src/server/game/Instances/InstanceScript.h | |
| parent | 7cbaa028cd3192725ed47226c08fb3e6f82f02d3 (diff) | |
| parent | 050d56ac21fff48d260908e72e430f212e1d770d (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
| -rw-r--r-- | src/server/game/Instances/InstanceScript.h | 53 |
1 files changed, 44 insertions, 9 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 5451849506e..1f190355b15 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -35,9 +35,6 @@ class Player; class GameObject; class Creature; -typedef std::set<uint64> DoorSet; -typedef std::set<uint64> MinionSet; - enum EncounterFrameType { ENCOUNTER_FRAME_SET_COMBAT_RES_LIMIT = 0, @@ -102,12 +99,18 @@ struct MinionData uint32 entry, bossId; }; +struct ObjectData +{ + uint32 entry; + uint32 type; +}; + struct BossInfo { BossInfo() : state(TO_BE_DECIDED) { } EncounterState state; - DoorSet door[MAX_DOOR_TYPES]; - MinionSet minion; + GuidSet door[MAX_DOOR_TYPES]; + GuidSet minion; BossBoundaryMap boundary; }; @@ -130,6 +133,8 @@ typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap; typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds; typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap; +typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap; +typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap; class InstanceScript : public ZoneScript { @@ -157,19 +162,39 @@ class InstanceScript : public ZoneScript // This is to prevent players from entering during boss encounters. virtual bool IsEncounterInProgress() const; + // Called when a creature/gameobject is added to map or removed from map. + // Insert/Remove objectguid to dynamic guid store + virtual void OnCreatureCreate(Creature* creature) override; + virtual void OnCreatureRemove(Creature* creature) override; + + virtual void OnGameObjectCreate(GameObject* go) override; + virtual void OnGameObjectRemove(GameObject* go) override; + + ObjectGuid GetObjectGuid(uint32 type) const; + virtual ObjectGuid GetGuidData(uint32 type) const override; + + inline Creature* GetCreature(uint32 type) + { + return ObjectAccessor::GetObjectInMap<Creature>(GetObjectGuid(type), instance, nullptr); + } + inline GameObject* GetGameObject(uint32 type) + { + return ObjectAccessor::GetObjectInMap<GameObject>(GetObjectGuid(type), instance, nullptr); + } + // Called when a player successfully enters the instance. virtual void OnPlayerEnter(Player* /*player*/) { } // Handle open / close objects // * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts // * use HandleGameObject(GUID, boolen, NULL); in any other script - void HandleGameObject(uint64 guid, bool open, GameObject* go = nullptr); + void HandleGameObject(ObjectGuid guid, bool open, GameObject* go = nullptr); // Change active state of doors or buttons - void DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime = 0, bool useAlternativeState = false); + void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime = 0, bool useAlternativeState = false); // Respawns a GO having negative spawntimesecs in gameobject-table - void DoRespawnGameObject(uint64 guid, uint32 timeToDespawn = MINUTE); + void DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn = MINUTE); // Sends world state update to all players in instance void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue); @@ -202,7 +227,7 @@ class InstanceScript : public ZoneScript virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0); // Checks boss requirements (one boss required to kill other) - virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; } + virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; } // Checks encounter state at kill/spellcast void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); @@ -225,6 +250,11 @@ class InstanceScript : public ZoneScript void SetBossNumber(uint32 number) { bosses.resize(number); } void LoadDoorData(DoorData const* data); void LoadMinionData(MinionData const* data); + void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData); + + void AddObject(Creature* obj, bool add); + void AddObject(GameObject* obj, bool add); + void AddObject(WorldObject* obj, uint32 type, bool add); void AddDoor(GameObject* door, bool add); void AddMinion(Creature* minion, bool add); @@ -241,10 +271,15 @@ class InstanceScript : public ZoneScript virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { } private: + static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo); + std::vector<char> headers; std::vector<BossInfo> bosses; DoorInfoMap doors; MinionInfoMap minions; + ObjectInfoMap _creatureInfo; + ObjectInfoMap _gameObjectInfo; + ObjectGuidMap _objectGuids; uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets }; |
