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authorNaios <naios-dev@live.de>2016-03-11 17:09:26 +0100
committerNaios <naios-dev@live.de>2016-04-11 21:14:00 +0200
commit9cc97f226d79e8e0bbe1fdc386ec9f065c0a2226 (patch)
tree9a08ab0926432f1be8fad2da5152bd51a3dd64a8 /src/server/game/Instances/InstanceScript.h
parentbc0f2b6e5acd24f414508edb3b826a20a12bce62 (diff)
Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping and finished the PR #15671. * Split the storage layout to use optimized storages for database bound and unbound scripts. * Add several unload workers to reload scripts correctly -> Requires further investigation. * Fixes memory leaks in ScriptMgr when dropping invalid scripts. * Fixes VehicleScripts * Makes OutdoorPvP scripts reloadable * Makes InstanceMapScripts reloadable * Makes CommandScripts reloadable
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 2bb2f14ca12..1611f3c290f 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -37,6 +37,7 @@ class Unit;
class Player;
class GameObject;
class Creature;
+class ModuleReference;
enum EncounterFrameType
{
@@ -141,7 +142,7 @@ typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap;
class TC_GAME_API InstanceScript : public ZoneScript
{
public:
- explicit InstanceScript(Map* map) : instance(map), completedEncounters(0) { }
+ explicit InstanceScript(Map* map);
virtual ~InstanceScript() { }
@@ -296,6 +297,11 @@ class TC_GAME_API InstanceScript : public ZoneScript
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
+
+ #ifdef TRINITY_API_USE_DYNAMIC_LINKING
+ // Strong reference to the associated script module
+ std::shared_ptr<ModuleReference> module_reference;
+ #endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
};
template<class AI, class T>