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authorShauren <shauren.trinity@gmail.com>2016-07-17 17:37:06 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-17 17:37:06 +0200
commita9a13d10f7c510bb392539608cb276435a78b688 (patch)
tree6a2c89377eb8302baa8d98442379abf94bdf01dc /src/server/game/Instances/InstanceScript.h
parenta5f6a80f0cdbd2ce1db5ca32d24253c81bcbcf5e (diff)
parent201d09ec34edc697553d79eac4bf2f659308f495 (diff)
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index d858bb6b9c2..eb0579ef63e 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -246,6 +246,15 @@ class TC_GAME_API InstanceScript : public ZoneScript
// Returns completed encounters mask for packets
uint32 GetCompletedEncounterMask() const { return completedEncounters; }
+ // Sets the entrance location (WorldSafeLoc) id
+ void SetEntranceLocation(uint32 worldSafeLocationId);
+
+ // Sets a temporary entrance that does not get saved to db
+ void SetTemporaryEntranceLocation(uint32 worldSafeLocationId) { _temporaryEntranceId = worldSafeLocationId; }
+
+ // Get's the current entrance id
+ uint32 GetEntranceLocation() const { return _temporaryEntranceId ? _temporaryEntranceId : _entranceId; }
+
void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 priority = 0);
void SendEncounterStart(uint32 inCombatResCount = 0, uint32 maxInCombatResCount = 0, uint32 inCombatResChargeRecovery = 0, uint32 nextCombatResChargeTime = 0);
void SendEncounterEnd();
@@ -309,6 +318,8 @@ class TC_GAME_API InstanceScript : public ZoneScript
ObjectInfoMap _gameObjectInfo;
ObjectGuidMap _objectGuids;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets
+ uint32 _entranceId;
+ uint32 _temporaryEntranceId;
uint32 _combatResurrectionTimer;
uint8 _combatResurrectionCharges; // the counter for available battle resurrections
bool _combatResurrectionTimerStarted;