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authorShauren <shauren.trinity@gmail.com>2011-01-23 16:59:33 +0100
committerShauren <shauren.trinity@gmail.com>2011-01-23 16:59:33 +0100
commitac689f456dc2d08cff6bcc4cbba94c135570a56a (patch)
tree0d46fd76f8be81d3175f2c71069c37463f643da5 /src/server/game/Instances/InstanceScript.h
parent9dfa00bb600fd7d4a657366c08e98f219a9e9290 (diff)
Core/Scripts: Implemented method for sending encounter boss frames from scripts
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 675adc9304b..0034b031574 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -190,6 +190,8 @@ class InstanceScript : public ZoneScript
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
+ void SendEncounterUnit(uint32 type, Unit* unit, uint8 param1 = 0, uint8 param2 = 0);
+
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(const DoorData *data);