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authorTreeston <treeston.mmoc@gmail.com>2015-12-31 19:51:07 +0100
committerTreeston <treeston.mmoc@gmail.com>2015-12-31 19:51:07 +0100
commiteb3dc8a4f064d89b78248a511bcf67f805ea3314 (patch)
treeb22127216ef2ecb748ff817d0f293748bb263938 /src/server/game/Instances/InstanceScript.h
parent082eeda7fef26928090d42d1632e0dce1dfe5ab0 (diff)
parent43fa7d48a5650c71f74098f3398cf5aca89c3837 (diff)
Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r--src/server/game/Instances/InstanceScript.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 93dafea0413..220a0950b2e 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -157,7 +157,7 @@ class InstanceScript : public ZoneScript
virtual void Update(uint32 /*diff*/) { }
- // Used by the map's CanEnter function.
+ // Used by the map's CannotEnter function.
// This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;