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| author | Treeston <treeston.mmoc@gmail.com> | 2015-12-31 19:51:07 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2015-12-31 19:51:07 +0100 |
| commit | eb3dc8a4f064d89b78248a511bcf67f805ea3314 (patch) | |
| tree | b22127216ef2ecb748ff817d0f293748bb263938 /src/server/game/Instances/InstanceScript.h | |
| parent | 082eeda7fef26928090d42d1632e0dce1dfe5ab0 (diff) | |
| parent | 43fa7d48a5650c71f74098f3398cf5aca89c3837 (diff) | |
Merge pull request #16110 from Treeston/3.3.5-instancerevive
Game/Maps: Clean up instance zone-in handling
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
| -rw-r--r-- | src/server/game/Instances/InstanceScript.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 93dafea0413..220a0950b2e 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -157,7 +157,7 @@ class InstanceScript : public ZoneScript virtual void Update(uint32 /*diff*/) { } - // Used by the map's CanEnter function. + // Used by the map's CannotEnter function. // This is to prevent players from entering during boss encounters. virtual bool IsEncounterInProgress() const; |
