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author | Treeston <treeston.mmoc@gmail.com> | 2017-09-15 03:53:02 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-08-29 00:41:22 +0200 |
commit | fe938b99f843df3f6c120695db38f327bd55ea94 (patch) | |
tree | b6e47409a22c4262ac6657272842c1205f986f0c /src/server/game/Instances/InstanceScript.h | |
parent | 77d13a7b97d4b9d243ce753ca02ae94d9e10b17e (diff) |
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
(cherry picked from commit 971ed856a49dc56ea33d9a0779b1386eea5cd3ca)
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 06324f553a9..823996f2481 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -266,6 +266,11 @@ class TC_GAME_API InstanceScript : public ZoneScript // Get's the current entrance id uint32 GetEntranceLocation() const { return _temporaryEntranceId ? _temporaryEntranceId : _entranceId; } + // Only used by areatriggers that inherit from OnlyOnceAreaTriggerScript + void MarkAreaTriggerDone(uint32 id) { _activatedAreaTriggers.insert(id); } + void ResetAreaTriggerDone(uint32 id) { _activatedAreaTriggers.erase(id); } + bool IsAreaTriggerDone(uint32 id) const { return _activatedAreaTriggers.find(id) != _activatedAreaTriggers.end(); } + void SendEncounterUnit(uint32 type, Unit* unit = nullptr, uint8 priority = 0); void SendEncounterStart(uint32 inCombatResCount = 0, uint32 maxInCombatResCount = 0, uint32 inCombatResChargeRecovery = 0, uint32 nextCombatResChargeTime = 0); void SendEncounterEnd(); @@ -333,6 +338,7 @@ class TC_GAME_API InstanceScript : public ZoneScript ObjectGuidMap _objectGuids; uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets std::vector<InstanceSpawnGroupInfo> const* const _instanceSpawnGroups; + std::unordered_set<uint32> _activatedAreaTriggers; uint32 _entranceId; uint32 _temporaryEntranceId; uint32 _combatResurrectionTimer; |