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authorNefarion <nefarion123@gmail.com>2013-03-08 21:41:30 +0100
committerNefarion <nefarion123@gmail.com>2013-03-08 21:55:37 +0100
commit49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch)
tree8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/Instances
parent2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff)
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Instances')
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 81b148d8eaf..c4967e46623 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -646,7 +646,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
((InstanceMap*)map2)->Reset(INSTANCE_RESET_GLOBAL);
}
- // TODO: delete creature/gameobject respawn times even if the maps are not loaded
+ /// @todo delete creature/gameobject respawn times even if the maps are not loaded
}
uint32 InstanceSaveManager::GetNumBoundPlayersTotal()