diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-09-18 00:25:05 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-09-18 00:25:05 +0200 |
| commit | b08dcb1d99fe91b7dc1cb3168a34d722f9ea5505 (patch) | |
| tree | ccc860cd179424f129c1ba93904d1a4fd6a399de /src/server/game/Instances | |
| parent | 053beae172fe57f6495f8c6112063ea80deb0d66 (diff) | |
Core/Scripts: implemented a guid map in InstanceScript, this way you can easier store guids and access its objects
Diffstat (limited to 'src/server/game/Instances')
| -rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 84 | ||||
| -rw-r--r-- | src/server/game/Instances/InstanceScript.h | 40 |
2 files changed, 123 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 932c55559ad..88ee153423f 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -52,6 +52,43 @@ bool InstanceScript::IsEncounterInProgress() const return false; } +void InstanceScript::OnCreatureCreate(Creature* creature) +{ + AddObject(creature, true); + AddMinion(creature, true); +} + +void InstanceScript::OnCreatureRemove(Creature* creature) +{ + AddObject(creature, false); + AddMinion(creature, false); +} + +void InstanceScript::OnGameObjectCreate(GameObject* go) +{ + AddObject(go, true); + AddDoor(go, true); +} + +void InstanceScript::OnGameObjectRemove(GameObject* go) +{ + AddObject(go, false); + AddDoor(go, false); +} + +ObjectGuid InstanceScript::GetObjectGuid(uint32 type) const +{ + ObjectGuidMap::const_iterator i = _objectGuids.find(type); + if (i != _objectGuids.end()) + return i->second; + return ObjectGuid::Empty; +} + +ObjectGuid InstanceScript::GetGuidData(uint32 type) const +{ + return GetObjectGuid(type); +} + void InstanceScript::SetHeaders(std::string const& dataHeaders) { for (char header : dataHeaders) @@ -83,6 +120,27 @@ void InstanceScript::LoadDoorData(const DoorData* data) TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size())); } +void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData) +{ + if (creatureData) + LoadObjectData(creatureData, _creatureInfo); + + if (gameObjectData) + LoadObjectData(gameObjectData, _gameObjectInfo); + + TC_LOG_ERROR("scripts", "InstanceScript::LoadObjectData: " SZFMTD " objects loaded.", _creatureInfo.size() + _gameObjectInfo.size()); +} + +void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo) +{ + while (data->entry) + { + ASSERT(objectInfo.find(data->entry) == objectInfo.end()); + objectInfo[data->entry] = data->type; + ++data; + } +} + void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state) { switch (state) @@ -133,6 +191,32 @@ void InstanceScript::UpdateDoorState(GameObject* door) door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); } +void InstanceScript::AddObject(Creature* obj, bool add) +{ + ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry()); + if (j != _creatureInfo.end()) + AddObject(obj, j->second, add); +} + +void InstanceScript::AddObject(GameObject* obj, bool add) +{ + ObjectInfoMap::const_iterator j = _gameObjectInfo.find(obj->GetEntry()); + if (j != _gameObjectInfo.end()) + AddObject(obj, j->second, add); +} + +void InstanceScript::AddObject(WorldObject* obj, uint32 type, bool add) +{ + if (add) + _objectGuids[type] = obj->GetGUID(); + else + { + ObjectGuidMap::iterator i = _objectGuids.find(type); + if (i != _objectGuids.end() && i->second == obj->GetGUID()) + _objectGuids.erase(i); + } +} + void InstanceScript::AddDoor(GameObject* door, bool add) { DoorInfoMapBounds range = doors.equal_range(door->GetEntry()); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 81c6c588297..24df397bf46 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -96,6 +96,12 @@ struct MinionData uint32 entry, bossId; }; +struct ObjectData +{ + uint32 entry; + uint32 type; +}; + struct BossInfo { BossInfo() : state(TO_BE_DECIDED) { } @@ -124,6 +130,8 @@ typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap; typedef std::pair<DoorInfoMap::const_iterator, DoorInfoMap::const_iterator> DoorInfoMapBounds; typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap; +typedef std::map<uint32 /*type*/, ObjectGuid /*guid*/> ObjectGuidMap; +typedef std::map<uint32 /*entry*/, uint32 /*type*/> ObjectInfoMap; class InstanceScript : public ZoneScript { @@ -151,6 +159,26 @@ class InstanceScript : public ZoneScript // This is to prevent players from entering during boss encounters. virtual bool IsEncounterInProgress() const; + // Called when a creature/gameobject is added to map or removed from map. + // Insert/Remove objectguid to dynamic guid store + virtual void OnCreatureCreate(Creature* creature) override; + virtual void OnCreatureRemove(Creature* creature) override; + + virtual void OnGameObjectCreate(GameObject* go) override; + virtual void OnGameObjectRemove(GameObject* go) override; + + ObjectGuid GetObjectGuid(uint32 type) const; + virtual ObjectGuid GetGuidData(uint32 type) const override; + + inline Creature* GetCreature(uint32 type) + { + return ObjectAccessor::GetObjectInMap<Creature>(GetObjectGuid(type), instance, nullptr); + } + inline GameObject* GetGameObject(uint32 type) + { + return ObjectAccessor::GetObjectInMap<GameObject>(GetObjectGuid(type), instance, nullptr); + } + // Called when a player successfully enters the instance. virtual void OnPlayerEnter(Player* /*player*/) { } @@ -196,7 +224,7 @@ class InstanceScript : public ZoneScript virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0); // Checks boss requirements (one boss required to kill other) - virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; } + virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; } // Checks encounter state at kill/spellcast void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit* source); @@ -216,6 +244,11 @@ class InstanceScript : public ZoneScript void SetBossNumber(uint32 number) { bosses.resize(number); } void LoadDoorData(DoorData const* data); void LoadMinionData(MinionData const* data); + void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData); + + void AddObject(Creature* obj, bool add); + void AddObject(GameObject* obj, bool add); + void AddObject(WorldObject* obj, uint32 type, bool add); void AddDoor(GameObject* door, bool add); void AddMinion(Creature* minion, bool add); @@ -232,10 +265,15 @@ class InstanceScript : public ZoneScript virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { } private: + static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo); + std::vector<char> headers; std::vector<BossInfo> bosses; DoorInfoMap doors; MinionInfoMap minions; + ObjectInfoMap _creatureInfo; + ObjectInfoMap _gameObjectInfo; + ObjectGuidMap _objectGuids; uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets }; |
