diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-12-30 15:45:37 +0100 |
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committer | funjoker <funjoker109@gmail.com> | 2024-01-09 12:50:47 +0100 |
commit | 0c21c06e6e1857254757bd2669f2fcb26a0b6c59 (patch) | |
tree | ecce6bc11d5653be74704a2b871e9af9d400f2ed /src/server/game/Loot/Loot.cpp | |
parent | dbf2f88e40c3e760b4508f0dafaedd065ba95479 (diff) |
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
(cherry picked from commit 4dce6ab228c54319032b346d2d791262eac3d9cd)
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 02e8024221b..c19a2a1c36c 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -886,9 +886,13 @@ bool Loot::AutoStore(Player* player, uint8 bag, uint8 slot, bool broadcast, bool --unlootedCount; - Item* pItem = player->StoreNewItem(dest, lootItem->itemid, true, lootItem->randomProperties, GuidSet(), lootItem->context); - player->SendNewItem(pItem, lootItem->count, false, createdByPlayer, broadcast); - player->ApplyItemLootedSpell(pItem, true); + if (Item* pItem = player->StoreNewItem(dest, lootItem->itemid, true, lootItem->randomProperties, GuidSet(), lootItem->context)) + { + player->SendNewItem(pItem, lootItem->count, false, createdByPlayer, broadcast, GetDungeonEncounterId()); + player->ApplyItemLootedSpell(pItem, true); + } + else + player->ApplyItemLootedSpell(sObjectMgr->GetItemTemplate(lootItem->itemid)); } return allLooted; |