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authorShauren <shauren.trinity@gmail.com>2024-12-27 15:55:01 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-27 15:55:01 +0100
commit28d3c1bc2366d5b19c065c6203e2c9b2504a4b38 (patch)
treead43ed5f39b1ba18765ad398d572d75ee18c736d /src/server/game/Loot/Loot.cpp
parentaefcd2fac7bb8b1a29a3d346f79bf02d1d5efc4a (diff)
Core/PacketIO: Refactor LootPackets to use new Bits<> writing utilities
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 663acfb3b9c..35fe799915f 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -1113,6 +1113,7 @@ void Loot::BuildLootResponse(WorldPackets::Loot::LootResponse& packet, Player co
{
WorldPackets::Loot::LootItemData& lootItem = packet.Items.emplace_back();
lootItem.LootListID = item.LootListId;
+ lootItem.Type = item.type;
lootItem.UIType = *uiType;
lootItem.Quantity = item.count;
lootItem.Loot.Initialize(item);