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author | Shauren <shauren.trinity@gmail.com> | 2022-10-24 00:15:43 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-10-24 00:15:43 +0200 |
commit | 2c79ce67917e76fad768c857d223631c160c260d (patch) | |
tree | c428cbc7c20998adff1a067102c9e14aed2eefe7 /src/server/game/Loot/Loot.cpp | |
parent | f52f2cc67ad91fa9017f6739e0efdf9677c5d629 (diff) |
Core/Conditions: Add const to condition checking functions
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 6c5dd9286d0..5b12fcc0a4e 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -71,7 +71,7 @@ LootItem::~LootItem() = default; bool LootItem::AllowedForPlayer(Player const* player, Loot const& loot) const { // DB conditions check - if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions)) + if (!sConditionMgr->IsObjectMeetToConditions(player, conditions)) return false; ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid); |