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authorShauren <shauren.trinity@gmail.com>2022-09-01 20:07:58 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-01 20:07:58 +0200
commit7957e2d380e08fa831765f610c0e29d2f3e11a04 (patch)
tree55632f7f94edb3096360c983abbdd448d8dc79d7 /src/server/game/Loot/Loot.cpp
parent62e5b52d2b91832889f02edc7bbd83ad474923e3 (diff)
Core/Loot: Allocate Loot separately from objects
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index b05156c1ba9..7445d96dc71 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -125,7 +125,7 @@ void LootItem::AddAllowedLooter(const Player* player)
// --------- Loot ---------
//
-Loot::Loot(uint32 _gold /*= 0*/) : gold(_gold), unlootedCount(0), roundRobinPlayer(), loot_type(LOOT_NONE), maxDuplicates(1), _itemContext(ItemContext::NONE)
+Loot::Loot() : gold(0), unlootedCount(0), roundRobinPlayer(), loot_type(LOOT_NONE), maxDuplicates(1), _itemContext(ItemContext::NONE)
{
}