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authorShauren <shauren.trinity@gmail.com>2019-06-04 22:36:17 +0200
committerShauren <shauren.trinity@gmail.com>2019-06-08 17:09:20 +0200
commit82c7b6c5688495d90c4ee5995a4ff74039348296 (patch)
tree8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/Loot/Loot.cpp
parent455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff)
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 37d0c498b82..ab32019a4cc 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -46,7 +46,7 @@ LootItem::LootItem(LootStoreItem const& li)
needs_quest = li.needs_quest;
- randomPropertyId = GenerateItemRandomPropertyId(itemid);
+ randomBonusListId = GenerateItemRandomBonusListId(itemid);
upgradeId = sDB2Manager.GetRulesetItemUpgrade(itemid);
context = 0;
count = 0;