diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-01 17:45:58 +0400 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-21 00:46:13 +0100 |
commit | 9124fd1f1fafea19b118eb69c6a35f94376fc7e8 (patch) | |
tree | 821bf6fd1fed9f1157e4f7beb7393a2b1b88f184 /src/server/game/Loot/Loot.cpp | |
parent | e882635774fa49b0ffe86ee5b76b5b321c23bb9c (diff) |
Core/Items: implement some helper methods for easier readability (#24113)
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e)
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 7fb6c867973..23c094507e5 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -41,8 +41,8 @@ LootItem::LootItem(LootStoreItem const& li) conditions = li.conditions; ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid); - freeforall = proto && (proto->GetFlags() & ITEM_FLAG_MULTI_DROP); - follow_loot_rules = proto && (proto->FlagsCu & ITEM_FLAGS_CU_FOLLOW_LOOT_RULES); + freeforall = proto && proto->HasFlag(ITEM_FLAG_MULTI_DROP); + follow_loot_rules = proto && (proto->HasFlag(ITEM_FLAGS_CU_FOLLOW_LOOT_RULES)); needs_quest = li.needs_quest; @@ -68,24 +68,24 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter return false; // not show loot for not own team - if ((pProto->GetFlags2() & ITEM_FLAG2_FACTION_HORDE) && player->GetTeam() != HORDE) + if (pProto->HasFlag(ITEM_FLAG2_FACTION_HORDE) && player->GetTeam() != HORDE) return false; - if ((pProto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && player->GetTeam() != ALLIANCE) + if (pProto->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && player->GetTeam() != ALLIANCE) return false; // Master looter can see certain items even if the character can't loot them if (!isGivenByMasterLooter && player->GetGroup() && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) { // check quest requirements - if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && (needs_quest || pProto->GetStartQuest())) + if (!pProto->HasFlag(ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && (needs_quest || pProto->GetStartQuest())) return false; return true; } // Don't allow loot for players without profession or those who already know the recipe - if (pProto->GetFlags() & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) + if (pProto->HasFlag(ITEM_FLAG_HIDE_UNUSABLE_RECIPE)) { if (!player->HasSkill(pProto->GetRequiredSkill())) return false; @@ -114,7 +114,7 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter } // check quest requirements - if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->GetStartQuest() && player->GetQuestStatus(pProto->GetStartQuest()) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) + if (!pProto->HasFlag(ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->GetStartQuest() && player->GetQuestStatus(pProto->GetStartQuest()) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; return true; @@ -339,7 +339,7 @@ void Loot::AddItem(LootStoreItem const& item) // non-conditional one-player only items are counted here, // free for all items are counted in FillFFALoot(), // non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot() - if (!item.needs_quest && item.conditions.empty() && !(proto->GetFlags() & ITEM_FLAG_MULTI_DROP)) + if (!item.needs_quest && item.conditions.empty() && !proto->HasFlag(ITEM_FLAG_MULTI_DROP)) ++unlootedCount; } } |