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authorShauren <shauren.trinity@gmail.com>2023-08-15 20:10:04 +0200
committerShauren <shauren.trinity@gmail.com>2023-08-15 20:10:04 +0200
commitaaa6e73c8ca6d60e943cb964605536eb78219db2 (patch)
treef5a0187925e646ef071d647efa7a5dac20501813 /src/server/game/Loot/Loot.cpp
parent825c697a764017349ca94ecfca8f30a8365666c0 (diff)
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
(cherry picked from commit d791afae1dfcfaf592326f787755ca32d629e4d3)
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index e25cf9ca3c4..e4ba699e0ce 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -209,7 +209,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (!tab)
{
if (!noEmptyError)
- TC_LOG_ERROR("sql.sql", "Table '%s' loot id #%u used but it doesn't have records.", store.GetName(), lootId);
+ TC_LOG_ERROR("sql.sql", "Table '{}' loot id #{} used but it doesn't have records.", store.GetName(), lootId);
return false;
}