aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Loot/Loot.cpp
diff options
context:
space:
mode:
authorxinef1 <w.szyszko2@gmail.com>2017-02-04 22:37:16 +0100
committerShauren <shauren.trinity@gmail.com>2019-07-21 21:06:54 +0200
commitad008c43b75080ec59aa973f1e2e4424332c34a4 (patch)
treef5b7e98e0fc47a25246ce999e15d6f413b8018ab /src/server/game/Loot/Loot.cpp
parent92e95ddf558db5fdcdf3c54ecd1d694da92c3a44 (diff)
Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update). * Properly clear ComboPoint references on player remove * remove some possible references item may have when it is deleted during save. * Also clear all hostile references when unit is removed from map. (cherrypicked from 86da1a19bb36edf3242dafac6e45e87434ddff73)
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index ab32019a4cc..c16178da814 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -266,7 +266,8 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter
- FillNotNormalLootFor(player, player->IsAtGroupRewardDistance(lootOwner));
+ if (player->IsInMap(lootOwner))
+ FillNotNormalLootFor(player, player->IsAtGroupRewardDistance(lootOwner));
for (uint8 i = 0; i < items.size(); ++i)
{