diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-02-04 22:37:16 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2019-07-21 21:06:54 +0200 |
commit | ad008c43b75080ec59aa973f1e2e4424332c34a4 (patch) | |
tree | f5b7e98e0fc47a25246ce999e15d6f413b8018ab /src/server/game/Loot/Loot.cpp | |
parent | 92e95ddf558db5fdcdf3c54ecd1d694da92c3a44 (diff) |
Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.
(cherrypicked from 86da1a19bb36edf3242dafac6e45e87434ddff73)
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index ab32019a4cc..c16178da814 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -266,7 +266,8 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) if (Player* player = itr->GetSource()) // should actually be looted object instead of lootOwner but looter has to be really close so doesnt really matter - FillNotNormalLootFor(player, player->IsAtGroupRewardDistance(lootOwner)); + if (player->IsInMap(lootOwner)) + FillNotNormalLootFor(player, player->IsAtGroupRewardDistance(lootOwner)); for (uint8 i = 0; i < items.size(); ++i) { |