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authorShauren <shauren.trinity@gmail.com>2022-09-18 18:24:57 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-18 18:24:57 +0200
commitcbf2064c62137d9f0c0397956592f3ab9700480c (patch)
tree2b4be1d88a04b72231eb0921892f807362a9f5ec /src/server/game/Loot/Loot.cpp
parent0b75187ee38c18b1322309fd493820fd36887a8a (diff)
Core/Loot: Refactored Player::SendLoot to accept Loot object directly
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r--src/server/game/Loot/Loot.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 62d86b7ce0c..ff3a77279c4 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -61,6 +61,12 @@ LootItem::LootItem(LootStoreItem const& li)
rollWinnerGUID = ObjectGuid::Empty;
}
+LootItem::LootItem(LootItem const&) = default;
+LootItem::LootItem(LootItem&&) noexcept = default;
+LootItem& LootItem::operator=(LootItem const&) = default;
+LootItem& LootItem::operator=(LootItem&&) noexcept = default;
+LootItem::~LootItem() = default;
+
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter) const
{