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author | Shauren <shauren.trinity@gmail.com> | 2020-06-07 12:38:38 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-06-07 12:38:38 +0200 |
commit | e5a6552abcbf0f179aebb67751527242968522f7 (patch) | |
tree | 1beaca8d2b86670941655398130fff6e72d5f4a0 /src/server/game/Loot/Loot.cpp | |
parent | afcb8ff8e9f621ae85fde8575246832013958fd2 (diff) |
Core/Items: Fixed generating default bonuses based on context
Diffstat (limited to 'src/server/game/Loot/Loot.cpp')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 9e4dc90cab9..e54a007f962 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -274,7 +274,7 @@ void Loot::AddItem(LootStoreItem const& item) generatedLoot.count = std::min(count, proto->GetMaxStackSize()); if (_itemContext != ItemContext::NONE) { - std::set<uint32> bonusListIDs = sDB2Manager.GetItemBonusTree(generatedLoot.itemid, _itemContext); + std::set<uint32> bonusListIDs = sDB2Manager.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext); generatedLoot.BonusListIDs.insert(generatedLoot.BonusListIDs.end(), bonusListIDs.begin(), bonusListIDs.end()); } |