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authorlinencloth <none@none>2010-12-19 05:15:47 +0100
committerlinencloth <none@none>2010-12-19 05:15:47 +0100
commit59da698189cccb65b94f7b14690ce87ef226cef7 (patch)
treec3fcb0a008e964c619d3b275caffa1765b369262 /src/server/game/Loot/LootMgr.cpp
parent22928e23bd94cb744d2593996fad2de72a8eaece (diff)
Core: Rename spell attributes, use more general names
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 904d27d2dd9..be3058be2d4 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1645,7 +1645,7 @@ void LoadLootTemplates_Spell()
{
// not report about not trainable spells (optionally supported by DB)
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
- if (!(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR_TRADESPELL))
+ if (!(spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR0_TRADESPELL))
{
LootTemplates_Spell.ReportNotExistedId(spell_id);
}