diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-04-12 20:19:23 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-04-12 20:19:23 -0500 |
| commit | 6400c13fcb342fff7e2d808e469f2c57d83766c5 (patch) | |
| tree | 0559dfc03d40e6311261991c3aa6688a9a2a7e2e /src/server/game/Loot/LootMgr.cpp | |
| parent | 491999280e5d914d6c9cb4cbb2878ce6ce112dcb (diff) | |
Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
Thanks Manuel for pointing it out
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rwxr-xr-x | src/server/game/Loot/LootMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 1b349b11156..75065158ef6 100755 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -1526,7 +1526,7 @@ void LoadLootTemplates_Gameobject() { if (uint32 lootid = itr->second.GetLootId()) { - if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && lootIdSet.find(lootid) == lootIdSet.end()) + if (lootIdSet.find(lootid) == lootIdSet.end()) LootTemplates_Gameobject.ReportNotExistedId(lootid); else lootIdSetUsed.insert(lootid); |
