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authorSubv <s.v.h21@hotmail.com>2012-04-12 20:19:23 -0500
committerSubv <s.v.h21@hotmail.com>2012-04-12 20:19:23 -0500
commit6400c13fcb342fff7e2d808e469f2c57d83766c5 (patch)
tree0559dfc03d40e6311261991c3aa6688a9a2a7e2e /src/server/game/Loot/LootMgr.cpp
parent491999280e5d914d6c9cb4cbb2878ce6ce112dcb (diff)
Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
Thanks Manuel for pointing it out
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 1b349b11156..75065158ef6 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1526,7 +1526,7 @@ void LoadLootTemplates_Gameobject()
{
if (uint32 lootid = itr->second.GetLootId())
{
- if (sObjectMgr->IsGoOfSpecificEntrySpawned(itr->second.entry) && lootIdSet.find(lootid) == lootIdSet.end())
+ if (lootIdSet.find(lootid) == lootIdSet.end())
LootTemplates_Gameobject.ReportNotExistedId(lootid);
else
lootIdSetUsed.insert(lootid);