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authorQAston <qaston@gmail.com>2012-02-10 14:18:59 +0100
committerQAston <qaston@gmail.com>2012-02-10 14:18:59 +0100
commit8713b44ee71941212fa6a12c5553e92f869cfa46 (patch)
tree8c26f3ba13cc35a9513d015565a9046b52d87b53 /src/server/game/Loot/LootMgr.cpp
parente0ad0f0e8d391e0f71894c2b49232aa301773058 (diff)
Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit: ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index c9e8f68af52..89c13dd6b5c 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -341,7 +341,7 @@ LootItem::LootItem(LootStoreItem const& li)
bool LootItem::AllowedForPlayer(Player const* player) const
{
// DB conditions check
- if (!sConditionMgr->IsPlayerMeetToConditions(const_cast<Player*>(player), conditions))
+ if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions))
return false;
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);