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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-02-01 17:45:58 +0400
committerShauren <shauren.trinity@gmail.com>2021-12-21 00:46:13 +0100
commit9124fd1f1fafea19b118eb69c6a35f94376fc7e8 (patch)
tree821bf6fd1fed9f1157e4f7beb7393a2b1b88f184 /src/server/game/Loot/LootMgr.cpp
parente882635774fa49b0ffe86ee5b76b5b321c23bb9c (diff)
Core/Items: implement some helper methods for easier readability (#24113)
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 0ddc35613fb..fb387b170fb 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -917,7 +917,7 @@ void LoadLootTemplates_Item()
// remove real entries and check existence loot
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplatePair : its)
- if (lootIdSet.count(itemTemplatePair.first) > 0 && (itemTemplatePair.second.GetFlags() & ITEM_FLAG_HAS_LOOT))
+ if (lootIdSet.count(itemTemplatePair.first) > 0 && itemTemplatePair.second.HasFlag(ITEM_FLAG_HAS_LOOT))
lootIdSet.erase(itemTemplatePair.first);
// output error for any still listed (not referenced from appropriate table) ids
@@ -942,7 +942,7 @@ void LoadLootTemplates_Milling()
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplatePair : its)
{
- if (!(itemTemplatePair.second.GetFlags() & ITEM_FLAG_IS_MILLABLE))
+ if (!itemTemplatePair.second.HasFlag(ITEM_FLAG_IS_MILLABLE))
continue;
if (lootIdSet.count(itemTemplatePair.first) > 0)
@@ -1005,7 +1005,7 @@ void LoadLootTemplates_Prospecting()
ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore();
for (auto const& itemTemplatePair : its)
{
- if (!(itemTemplatePair.second.GetFlags() & ITEM_FLAG_IS_PROSPECTABLE))
+ if (!itemTemplatePair.second.HasFlag(ITEM_FLAG_IS_PROSPECTABLE))
continue;
if (lootIdSet.count(itemTemplatePair.first) > 0)