diff options
author | ForesterDev <11771800+ForesterDev@users.noreply.github.com> | 2020-02-01 17:45:58 +0400 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-21 00:46:13 +0100 |
commit | 9124fd1f1fafea19b118eb69c6a35f94376fc7e8 (patch) | |
tree | 821bf6fd1fed9f1157e4f7beb7393a2b1b88f184 /src/server/game/Loot/LootMgr.cpp | |
parent | e882635774fa49b0ffe86ee5b76b5b321c23bb9c (diff) |
Core/Items: implement some helper methods for easier readability (#24113)
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 0ddc35613fb..fb387b170fb 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -917,7 +917,7 @@ void LoadLootTemplates_Item() // remove real entries and check existence loot ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); for (auto const& itemTemplatePair : its) - if (lootIdSet.count(itemTemplatePair.first) > 0 && (itemTemplatePair.second.GetFlags() & ITEM_FLAG_HAS_LOOT)) + if (lootIdSet.count(itemTemplatePair.first) > 0 && itemTemplatePair.second.HasFlag(ITEM_FLAG_HAS_LOOT)) lootIdSet.erase(itemTemplatePair.first); // output error for any still listed (not referenced from appropriate table) ids @@ -942,7 +942,7 @@ void LoadLootTemplates_Milling() ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); for (auto const& itemTemplatePair : its) { - if (!(itemTemplatePair.second.GetFlags() & ITEM_FLAG_IS_MILLABLE)) + if (!itemTemplatePair.second.HasFlag(ITEM_FLAG_IS_MILLABLE)) continue; if (lootIdSet.count(itemTemplatePair.first) > 0) @@ -1005,7 +1005,7 @@ void LoadLootTemplates_Prospecting() ItemTemplateContainer const& its = sObjectMgr->GetItemTemplateStore(); for (auto const& itemTemplatePair : its) { - if (!(itemTemplatePair.second.GetFlags() & ITEM_FLAG_IS_PROSPECTABLE)) + if (!itemTemplatePair.second.HasFlag(ITEM_FLAG_IS_PROSPECTABLE)) continue; if (lootIdSet.count(itemTemplatePair.first) > 0) |